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#Dungeon hunter alliance thamos reservoir full
Expensive at a quarter of the price, this embarrassing waste of space has no business pretending to be a full retail game, and doesn’t deserve to be on the PlayStation Vita.Your IP address has been temporarily blocked due to a large number of HTTP requests. Sitting this next to Uncharted, Army Corps of Hell or even Ubisoft’s own Lumines, exposes Alliance for the cheap, nasty, outdated and outclassed little con job that it is. This game exists simply to capitalize on the system’s launch and leech some cash from early adopters who don’t know any better.Ĭompared to some of the games that it has decided to price itself against, Dungeon Hunter: Alliance looks absolutely pitiful. It feels dated even by the standards of games from previous generations, and while it is currently the only Western RPG available for the Vita, there are bound to be far superior roleplaying options coming soon. It’s just not worth your time, let alone the ludicrous amount of money being demanded. Still, it doesn’t matter how good the online features are when the game itself isn’t worth playing, and that’s the rub with this piece of software. Not that you’d know, since everything looks so generic and indistinct that you can barely tell what’s significant and what isn’t.

Sidequests aren’t very interesting and cannot be adequately traced on the map, so they’re usually stumbled upon by accident.

Combat is about as thrilling as an egg, with characters apathetically flailing at each other.

With its stiff animations, low-res graphics and skeletal plot, Dungeon Hunter: Alliance provides no real reason for players to care about what’s happening onscreen. Players can poke the touchscreen every sixty seconds to unleash a magical attack via their fairy (controlled with the right stick or touchpad), but otherwise, combat remains the same throughout, and it gets tiring very quickly. A brainless, tactless, button smashing affair, the objective is to just keep hitting stuff until everything is dead, regularly chugging down health potions to counteract the masses of enemies that inevitably swarm one’s chosen hero. Combat is exactly what you’d expect from a hack n’ slash RPG that hasn’t evolved from its iOS prequel.
